The Score: "Resident Evil: Operation Raccoon City Delivers A True 3rd Person Shooter "
Tuesday, Mar 20, 2012 1:29PM
|THE SCORE||4/10||Buy Now|
A popular franchise returns for another bloody, shoot-em-up adventure as Resident Evil: Operation Raccoon City blasts its way into stores today.
Among the games many features are the campaign and deathmatch modes, allowing gamers to save the world or destroy a fellow player.
Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3. Zombies and Bio-Organic Weapons (B.O.W's) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters. (Game Stats)
Raccoon City features many character choices, complete with their own stories and skill set.
At the start of every mission you're offered a choice of six agents, each with their own name, back story and special abilities. In this context, Vector takes the role of the teams recon expert, Beltway its demolitions, Bertha its medic, Spectre its surveillance, Four Eyes its science expert and finally Lupo its Assault team leader. As well as your choice of character you're also able to pick which weapons you'll be taking into the fray - though it's important to note that unlike other Resident Evil games which let you store whatever you could in your inventory, Operation Raccoon City limits you to taking one primary and one secondary weapon.(The Inquirer)
The game's deathmatches are designed to give even the most novice player a chance to duck, dodge and shoot his way to victory.
Operation Raccoon City's competitive multiplayer has a lot to make up for, then, but it at least manages to wring something more from the B.O.W.s. Even an average shooter is made so much better with friends, and this makes the dreadful campaign somewhat bearable. But when it's player-on-player with monsters in the middle, you get occasional glimpses of why this game seemed like a good idea. Though the shooting remains fundamentally unsatisfying, monsters are a great way to liven up deathmatches. Operation Raccoon City sets teams of four against one another in an environment crawling with zombies and small clutches of bigger nasties.(Eurogamer)
Bullets are abound in Raccoon City, as game designers chose to provide much more action into the latest generation of Resident Evil titles.
Unusual for a Resident Evil game, ammo and health is plentiful as the emphasis is firmly on action rather than survival. This could well piss off the RE faithful but it makes for a nice change to be cocked, locked and ready to rock rather than being caught in a room with a Licker and a single bullet following an ill-advised save point. (Red Bull)
Critics were unkind to this release: Many say it lacks the flair that made earlier RE releases such a success, while others say its redundant gameplay and uninspired design make for a less-than-thrilling shooter.
On the one hand, Operation Raccoon City offers a different spin on the Resident Evil license, involving team-based battles and the return of proper zombies. On the other, it is a rather confused and somewhat dated shooter that has numerous flaws and doesn't really make the most of its premise. There is fun to be had in playing this game, particularly with three friends online, but this is very far from a Resident Evil classic. (Digital Spy)
Ultimately, Resident Evil: Operation Raccoon City is everything I hoped it wouldn't be: a mediocre shooter hoping to be bolstered by the Resident Evil name. It takes what is arguably the series' best setting and wastes it, forcing players to plod through generic underground facilities and the occasional, oddly vacant street from one boring encounter to the next.(Joystiq)
Check out the game's trailer below: